Opening this year's show up to the online audience through interactive live streaming.
Providing the popular X Factor app experience and content toolbox for the Danish version of the show.
An opportunity for viewers to give back by pleging their time to charities.
Companion App for the 2021 series of I'm A Celebrity... Get me out of here!
Helping EA Sports take ownership of partnership rights through secure, robust and engaging fan experiences.
Fourth wall viewing experience hiding puzzles inside a TV show to be solved online.
Onboarding children to the world of NFL through online playalongs with this year's NFL Wildcard playoffs.
Creating a Tam GB app with the goal of first party data collection and commercial partnership activations.
Bringing the Love Island App onto the latest iteration of our Fan Companion product and converging features based on user requirements.
Providing clarity over the German elections and surfacing insights to the general public.
Live video gameshow allowing players to compete against Joko, the presenter.
Supplying an app for commercial opportunities as The Jockey Club host the biggest "day at the races" of the year.
Web experience to accompany the later broadcasting for Nickelodeon's teen audience.
Enhancing a successful children's TV experience with a flexible web companion toolkit for Nickelodeon's Creators.
Providing the creative tools and front end experience for Sky to host a live video quiz to their VIP members.
Fan engagement app and content toolbox for ITV to bring the audience into the judge's panel.
Adjusting the popular "Got Talent" app experience for the Spanish version of the show.
Increasing routes for viewers to engage with the show both during and outside linear broadcasting.
Two-way interactive video shows within the Three website, allowing customers to make educated shopping decisions.
Companion App for the 2020 series of I'm A Celebrity... Get me out of here!
Play-along app for the popular TV quiz show to build a far more captive audience.
Deepening audience connection by inviting them to play along with the tv show in real-time.
Building the most interactive motorsport event ever for fans following from home.
Creating an app with a range of intractive Elements allowing the production team to connect with th audience in real-time.
Gamifying the SpongeBob Squarepants audience through collectibles during linear television broadcasting.
Ensuring safety during "a day at the races" through a simple track-and-trace system.
Creating real-world adventures available in cities worldwide with minimum technical inout and maximum exploration!