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Bio pages are so 1997… here’s my CV instead.

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Joe Willmott

Product leadership for the next generation of SaaS.

London | +44 (0) 782 5874 644 | [email protected]

Profile

Surgical product leader with over a decade of experience bridging the gap between high-level strategy and technical execution. Specialising in zero to one SaaS transformations, I turn fragmented visions into high-performing and scalable digital assets. I operate at the intersection of product strategy, experience design and technical stewardship to own outcomes and manage execution pressure.

Core expertise

  • Product strategy: 12-month strategic blueprints, KPI ownership and market positioning.
  • Experience design: High-fidelity prototyping, hardened design systems and user journey logic.
  • Venture building: MVP scoping, technical stack selection and investment-ready infrastructure.
  • Technical leadership: AI-native workflows, design-to-tech alignment and scope control.

AI-native leadership

I treat Artificial Intelligence as a foundational utility for both product development and team performance. I am proficient in:

  • Product integration: Architecting LLM-driven features and AI-agent workflows that solve genuine user friction rather than adding “gimmick” features.
  • Operational efficiency: Implementing custom GPTs and automated pipelines for rapid documentation, synthetic user testing and complex data analysis.
  • Rapid prototyping: Utilising AI-assisted coding and design tools to move from abstract logic to functional and testable MVPs in days rather than weeks.

Professional experience

Product Owner & UX Lead | Monterosa 2019 – 2025

Joined as UX Lead and stepped up to lead the product function in 2022 following a department restructure. Pivoted the business from a bespoke agency model to a high-margin B2B SaaS powerhouse by architecting “FanKit,” a universal framework for Tier-1 clients including the NBA, FIFA, F1 and ITV.

  • Revenue growth: Driven a 200% revenue uplift by prioritising high-ROI features and scaling the enterprise client base from 7 to 26 global accounts.
  • Architectural precision: Engineered a “configuration over customisation” roadmap, eliminating redundant engineering cycles and maximising gross margins.
  • AI implementation: Spearheading the integration of generative AI within the FanKit framework to automate content moderation and enhance real-time fan engagement.
  • Scale & performance: Led UX architecture for 92 #1 App Store activations, ensuring seamless performance for millions of concurrent users during peak global events.
  • Leadership: Re-aligned technical roadmaps with commercial KPIs during critical restructures, managing cross-functional squads of engineers and designers to ensure bulletproof releases.

UX Lead | CookiesHQ 2017 – 2018

Led the user experience and product design function for a prominent technical agency, overseeing a diverse portfolio of startups and scale-ups.

  • Commercial exit: Delivered end-to-end UX strategy and product delivery for a range of high-growth ventures, directly contributing to the successful acquisition of CookiesHQ by a major client.
  • Zero to one execution: Transformed raw founder visions into validated and high-fidelity prototypes and functional specifications, securing market entry for multiple early-stage products.
  • Consultative leadership: Acted as the primary strategic bridge between non-technical founders and engineering teams to ensure architectural integrity and user-centricity.

Product Manager | UNIT9 2017

Led the delivery of high-end interactive experiences and digital products at the intersection of film, gaming and technology for global brands.

  • Technical bridge: Managed the communication between elite creative teams and technical engineering to deliver award-winning digital installations and complex web platforms.

Chief Product Officer | Paper Street Games 2015 – 2016

Directed the strategic turnaround and commercial success of a global mobile games portfolio reaching 100M+ users.

  • Portfolio management: Restructured the product catalogue to eliminate underperforming assets and re-engineered technical roadmaps for massive global scale.
  • Data-led growth: Utilised high-volume user data to prioritise content updates and monetisation strategies to maximise product ROI.

Engineering Lead | Sparkol 2015 

Architected the mobile strategy and codebase for a leading video suite, translating complex desktop software into a high-performance iPad app.

Founder | Paper Street Games 2014

Established the studio from concept, securing two rounds of venture capital investment based on product vision and early traction.

Game Designer | Aardman 2013

Executed level and mechanic design for high-profile interactive projects, including BBC digital titles.

Education & certifications

  • Google AI Essentials: Generative AI for Product Leaders (2025)
  • BSc. Digital Art & Technology: Plymouth University (2013)

Industry recognition

  • SportsPro Media Awards: Best in Fan Engagement
  • Sports Technology Awards: Best Fan Engagement Technology
  • Football Business Awards: Best Use of Technology
  • TechTrack 100: 26th Fastest-Growing UK Tech Company