The pace of a scaling product organisation forces a difficult choice: execute fast and risk building the wrong thing, or slow down for rigour and risk falling behind. As a UX Lead in a live broadcast environment, I have had to make this judgement daily. The old agency methods of rapid prototyping and ad-hoc wireframes simply do not scale; they introduce risk, technical debt, and team misalignment. At our level, discovery is not an optional phase; it is the strategic bedrock of the entire product lifecycle.
When you are dealing with millions of concurrent users and a high-stakes, real-time product, a single wrong assumption can cost the organisation millions, damage our brand, and derail an entire quarter’s engineering capacity. The shift in mindset I have been championing is moving product discovery from a ‘creative sprint’ to an ‘engineering of insight’ : a reliable, repeatable system.
The fallacy of fast wireframing
The primary symptom of a failed discovery process at scale is a team that focuses exclusively on the solution, leaping straight to wireframes or even high-fidelity prototypes. This happens for a few reasons. Firstly, it feels like progress; sketching is tangible, it is fast. Secondly, stakeholders often demand a visible output. My role, and the role of any strategic UX leader, is to resist this temptation by formalising the ‘problem space’ before the ‘solution space’.
The self-imposed constraints I have previously adopted in my creative life, like the three-year musical challenge, taught me the power of focus. In product, the constraint must be the rigorous definition of the problem. We cannot afford to have a hundred engineers building a feature that solves a vaguely defined business problem. We must move the primary artefact of discovery from a ‘wireframe’ to a ‘whiteboard’ of structured, agreed-upon problems.
Technique 1: Opportunity Solution Trees (OSTs)
For a product organisation with multiple teams and competing priorities, a simple roadmap is insufficient. We need to visualise the path from business outcome to user needs to potential solutions. I have found the Opportunity Solution Tree (OST) framework to be an invaluable tool here. It forces a clear hierarchy, which brings immediate organisational clarity.
The tree starts with the desired Outcome; for example, ‘Increase viewer engagement by $10%$.’ This is followed by Opportunities, which are the user needs or pain points we can address; for instance, ‘Viewers struggle to find relevant follow-up content.’ Only once that is agreed do we explore Solutions, such as ‘A personalised recommendation module.’ This disciplined, top-down approach forces product owners to analyse the connection between the feature and the financial goal. It stops us building features simply because they are easy or popular; every solution is tied to a validated user opportunity.
Technique 2: Structured problem definition
Beyond the OST, we must standardise how we articulate a problem. The common ‘How Might We’ (HMW) statements, while useful in brainstorms, can be too vague at scale. We need something more robust that can pass the scrutiny of a high-level review. I utilise a structured template that demands three core components:
- The User: Who exactly is experiencing this problem? (e.g., ‘A first-time user of the mobile app’).
- The Pain Point: What is the specific, measurable struggle they face? (e.g., ‘Cannot complete checkout within two minutes’).
- The Business Impact: Why does this matter to the company? (e.g., ‘Leading to a $15%$ drop-off in premium sign-ups’).
This process of structured problem definition ensures that every discovery activity, from user interviews to A/B testing, is focused on generating data against a specific hypothesis. It transforms the vague concept of ‘making the app better’ into a set of distinct, solvable problems.
Effective product leadership, even from a UX role, requires us to design the *system* for making decisions, not just the decisions themselves. Moving from a reactive, wireframe-first mentality to a proactive, problem-first strategy is the only way an enterprise product can continue to innovate, reduce risk, and maintain a competitive edge in a dynamic, high-pressure industry.
Sharpies and whiteboards win every time. Low fidelity for high feedback. Don’t waste time on Figma until you’re sure.
Sharpies and whiteboards win every time. Low fidelity for high feedback. Don’t waste time on Figma until you’re sure.
Sharpies and whiteboards win every time. Low fidelity for high feedback. Don’t waste time on Figma until you’re sure.
Absolutely! The moment you move to a digital wireframe, people start commenting on the font choice instead of the workflow. The fidelity traps the feedback.
Absolutely! The moment you move to a digital wireframe, people start commenting on the font choice instead of the workflow. The fidelity traps the feedback.
Absolutely! The moment you move to a digital wireframe, people start commenting on the font choice instead of the workflow. The fidelity traps the feedback.