Torn City

As an early adopter of Torn City, a text-based browser RPG I had a great understanding of the product and the players. As the game expanded at an incredible rate I was pitching ideas to the staff and helping new users, when I was approached by a co-founder to join their team after he learned I had experience in developing online games. My role began in testing but quickly evolved into creating the more interactive features of the website, such a flash-based casino games and working on the website’s UI. Whilst the website remained a text-based game, my role was to create prototypes of more visual-interactive features and pitch them to the owner, then manage a team into developing a secure full -version of the product if the owner approved of the prototype and what it added to the site. The website is still going strong at Torn.com

As an early adopter of Torn City, a text-based browser RPG I had a great understanding of the product and the players. As the game expanded at an incredible rate I was pitching ideas to the staff and helping new users, when I was approached by a co-founder to join their team after he learned I had experience in developing online games.

My role began in testing but quickly evolved into creating the more interactive features of the website, such a flash-based casino games and working on the website’s UI. Whilst the website remained a text-based game, my role was to create prototypes of more visual-interactive features and pitch them to the owner, then manage a team into developing a secure full -version of the product if the owner approved of the prototype and what it added to the site.

The website is still going strong at Torn.com