As an early adopter of Torn City, a text-based browser RPG I had a great understanding of the product and the players. As the game expanded at an incredible rate I was pitching ideas to the staff and helping new users, when I was approached by a co-founder to join their team after he learned I had experience in developing online games.
My role began in testing but quickly evolved into creating the more interactive features of the website, such a flash-based casino games and working on the website’s UI. Whilst the website remained a text-based game, my role was to create prototypes of more visual-interactive features and pitch them to the owner, then manage a team into developing a secure full -version of the product if the owner approved of the prototype and what it added to the site.
The website is still going strong at Torn.com