Pluck

Disposable instant messaging for group activities.

Group conversations, without commitment

Pluck creates group conversations that disappear, keeping your list of conversations current and un-cluttered. Sometimes different friendship circles overlap, or certain plans don’t involve members of your current group chats. Rather than creating new groups for overlapping friends or accomodating friends in a group chat they aren’t involved in – Pluck them out and create a group conversation with a limited lifespan. Once the conversation expires it will remove itself and your messaging experience instantly becomes a lot cleaner.

 

All your friends in one place

Invite contacts from Facebook, Skype, Twitter and WhatsApp – group conversations no longer need to take place on different platforms to suit each friend. Pluck friends from each app when creating a group and they’ll recieve a deep-link in the platform they were added from, taking them directly into either the Pluck mobile app or the Pluck web version.

Pluck friends from any platform

Set chat parameters

Conversations with a purpose

Wether it’s to discuss a topic with certain friends or to plan a real-world event, the disposable nature of Pluck allows specific conversations to be created without the feeling of clutter or the idea that the subject is “too small for another group chat”. Set an expiration date and conversations become about the moment, rather than an ongoing scenario that eventually becomes a doormant group you’re still a part of despite the conversation having ended long ago.

Familliar simplicity

With so many chat platforms in our lives already, the kinks have been ironed out. Pluck’s conversation interface takes queues from major platforms that already exist to create an easy-to-use screen which requires no learning so users can cut right to the chase and immerse themselves in the social matter at hand.

Familliar conversation interface

 

Skeleton Screens

Being my first major app that relies solely on an internet connection, this was my first project to require a real loading period. Rather than opt for progress bars, spinners or splash screens like Skype and other platforms, I decided to create my first “skeleton screen” interface – letting users know something was about to happen and what to expect once the screen loads. The goal of this simple method is to make users feel like they spend less time waiting for content to load.