My appreciation for functional design and interest in user patterns leads me to create new and exciting products that build intrigue and ask questions. I enjoy learning how people use things and where they search for their own “wow moment”. Intuitive, clean design allows me to assist users on their journey to that moment and deliver it as many times as they need.
The best ideas and personal growth come from experiencing the unusual and pushing your boundaries, so I often step away from the office. My love for travelling and my occasional urge to work in the “real-world” has educated me in how people naturally think; my work gives users freedom to explore and achieve in their own way. Users will never act how they are expected, so guided-deviation is an important design in my products.
Roles – UI, UX, Prototyping, Mobile, Web, Front-end
Design – Illustrator, Photoshop, inDesign, Sketchup, Animate
CTO, Paper Street Games (Jan 2014 – March 2016)
Mobile Developer, Sparkol (Jan 2015 – April 2015)
Digital Intern, Aardman (Oct 2013 – Nov 2014)
BA (Hons) – Digital Art & Technology, Plymouth University
A Levels – Product Design; Media Studies; ICT, Churchill Sixth Form
Level 3 Diploma – Computer Animation, Weston College