A simple addictive arcade game where you must control the rocket by tilting your phone. Avoid crashing into oncoming spikes and fly for as long as you can to attain the highest score!
This was an experimental project to see if I could make a game using Google’s Material Design spec. I enjoyed it as a guideline for making regular apps but trying to squeeze somebody else’s requirements into a game is always a challenge that teaches me a lot. The game is small and simple as the idea was to practice stretching the design style across different types of content.