Landing page for all-natural Swedish spring water.
Tuzdy was an “I can’t sleep, let’s play with e-commerce scripts” project that had absolutely blown up by the following evening. To this day I still don’t know where the surge of customers came from, because I had fallen asleep long before adding any tracking or analytics. I was simply experimenting with adjusting different pre-made WordPress plugins and e-commerce was an area I could pluck out plenty of content. By the time I fell asleep I had created a basic catalogue, register, add to cart and checkout system with placeholder items fed in from eBay (at 120% of their original price). Tuzdy became a profitable dropshipping website by accident and has required little attention to maintain ever since. I intend to slowly build this website to be manageable from my phone whilst travelling the world, with the plan to scale up when I return. The website can be viewed at Tuzdy.com
Located in Weston-super-Mare, Club Vision is the hottest nightspot in town. Under new management they were expanding rapidly and needed a website to showcase upcoming acts and allow for customers to book VIP tables, check out events, put their name on the guest list, purchase event tickets and check out the club’s social media posts. I created an incredibly simple website to cover these functions, with the design as empty as possible to accommodate the promotional imagery that they would upload for new events and venue features. The problem with filling this site with design features and effects early on was the design clashing with event-specific imagery created by their design team. My version of their website was front-end only, with imagery and ticketing being changed via an XML file rather than a real database and CMS. As their offerings expanded and became more complex, they had the website remade to allow for deeper customisation and a full-CMS on their side. Their current website can be viewed at clubvisionwsm.com
As an early adopter of Torn City, a text-based browser RPG I had a great understanding of the product and the players. As the game expanded at an incredible rate I was pitching ideas to the staff and helping new users, when I was approached by a co-founder to join their team after he learned I had experience in developing online games. My role began in testing but quickly evolved into creating the more interactive features of the website, such a flash-based casino games and working on the website’s UI. Whilst the website remained a text-based game, my role was to create prototypes of more visual-interactive features and pitch them to the owner, then manage a team into developing a secure full -version of the product if the owner approved of the prototype and what it added to the site. The website is still going strong at Torn.com
Website design for a book about poo.
Website design for a mobile development studio.